Friday 12 October 2018

4 Interesting Facts About Flickr By An Online Marketing Company

By Paula Hess


Online marketing companies can attest to the fact that social media sites come in many shapes and sizes. Some are more unique than others, which is most certainly the case with Flickr. This is a relatively well-known image and video sharing platform, but many people don't know much about it beyond this. Here are 4 things that you may not know about Flickr. By the end, you may find yourself using this site more often.

Did you know that Flickr was launched in 2004? This makes it one of the older social media platforms in the world, and it's easy to see why this site has stood the test of time. According to reputable firms like fishbat, Flickr is designed mainly for the purpose of hosting and sharing images and videos, which not many other sites place the same focus on. This makes it stand out from the pack, but there's far more to be learned.

No social media site is complete without content, and Flickr contains more than a wealth of it. Did you know that, on this site, there are more than 10 billion images on this site and counting? Given the fact that this site hosts over 90 million users each month, this shouldn't come as any surprise. Even so, it should speak volumes about the importance of content in the digital age. "Content is king" has never rung truer.

In 2004, Flickr was founded by Stewart Butterfield and Caterina Fake. The two of them co-founded Ludicorp, which was a media company that had long since been purchased by Yahoo. They also created an MMO video game called Game Neverending, which was ultimately shelved as well. Flickr became their longest-running success, by a large margin, and it's easy to see that both are synonymous with this website today.

When you think about social media, seldom does the concept of physical media spring to mind. Flickr is an exception to the rule, as it released its Photo Books service in 2016. These hardcover albums, which would feature pictures from Flickr users, could be purchased for the sake of prosperity. What this showed, above all else, was that there was a desire for physical content in the digital age that we continue to live in today.




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